architecture and technical specifications in detail

The new Sony console, in contrast to Microsoft’s, is offered in two totally different fashions in the marketplace.

PS5 Models

The first mannequin with a price of 400 euros lacks the BluRay reader and is known as Digital Edition, so it may possibly solely play video games in digital kind. The second is the usual PlayStation 5 that has such a reader and prices $ 100 extra. In the case that you’ve PlayStation Four video games in disc format, the usual model is really useful to have the ability to play the video games of the earlier era that you’ve in disc format.

The PlayStation 5 SoC


The PlayStation 5 SoC is a chip that integrates all the weather of the system right into a single processor aside from RAM, SSD storage, I / O interfaces and the flash reminiscence controller. It is a customized SoC made by AMD for Sony, so its group is exclusive regardless of utilizing components already seen on PC.

This SoC is between the Xbox Series S and the Xbox Series X in measurement, since it’s smaller than that of Microsoft’s strongest console, which measures 360 mmtwo, whereas that of PS4 is near 300 mmtwo. In half that is defined by the configuration of its GPU and sure cuts in the CPU cores that we are going to talk about in this put up.

It ought to be famous that because the launch of the unique PlayStation 4, Sony has been slicing the overall space of ​​its new SoCs with every new iteration. The purpose for this we have no idea, however it’s one thing that attracts powerfully consideration that we are able to assign to an try to get a higher variety of chips per wafer and subsequently extra consoles on the market if we take a look at the complete glass or on account of the truth that Sony economically it has no muscle to carry a costlier SoC, if we take a look at the empty glass.

The PlayStation 5 CPU

Zen 2 PS5 PC

The CPU of the brand new Sony console like these of Microsoft is predicated on Zen 2, however it’s a barely shortened model, since AMD at Sony’s request has reduce the set of registers for floating level in half. The consequence of that is that you simply can’t execute AVX-256 directions in a single instruction cycle, however in at the very least two instruction cycles. Therefore, its vector floating level capability is extra just like Zen than to Zen 2. In any case, we can’t make the error of considering that it’s a Zen 1 regardless of having this characteristic reduce out.

Another reduce in the cores is the elimination of the FADD drive. In every Zen 2 core there are two kinds of items in cost of doing floating level additions, that are FADD and FMAC, the latter being able to performing addition and multiplication in an instruction cycle. For the aim of doing solely additions, the FADD unit takes Three cycles whereas FMAC takes 5 clock cycles.

Out of the remainder of the omissions, the remainder of the CPU is precisely the identical because the Zen 2 of the “Renoir” kind of the AMD Ryzen 4000 and each Xbox Series in phrases of efficiency.

PS5 GPU, RDNA 2 customized once more

Demon's Souls PS5

Base architecture AMD RDNA 2 customized
Base clock velocity 800MHZ (PS4 mode), 911MHz (PS4 Pro mode)
Boost clock velocity 2.23 GHz
Compute Units 36
ALUs FP32 by CU 64
Power in FP32 10.23 TFLOPS
Power in FP16 21.46 TFLOPS
Power in Int 8
Texture Units 144
Texturing charge 321.12 Gtexels / s
Fill Rate 142.72 GPixels / s
Cache L2 Four MB
Mesh / Primitive Shaders Yes
Variable Rate Shading Not
Ray tracing Yes
Sampler Feedback Streaming Proprietary resolution
Infinity Cache Not

The PlayStation 5 GPU is nearly the identical as seen on the RX 6700 XT, however with Four of the 40 Compute Units idle, so Sony’s opposite to the soar from 40 items to 52 from the Xbox One to the Xbox Series X have determined to maintain the variety of Compute Units from PS4 Pro to PS5. Of course, we have now gone from GCN to RDNA 2, or at the very least RDNA 2 Custom if we take note of the phrases of Mark Cerny in his presentation “Road to PS5”.

The RDNA 2 Custom idea along with the truth that Sony has given nearly no information on sure particulars of the inner {hardware} of the console have created doubts about whether or not the GPU is RDNA 2 or RDNA 1. The origin of this? The PlayStation 5 SoC started to be rumored beneath the names Ariel, Oberon, and Flute in their varied levels of pre-production and SoC design. All the codenames are associated to William Shakespeare’s play A Midsummer Night’s Dream and at the moment the codename Navi 10 Lite was associated to the PlayStation 5 SoC, i.e. RDNA 1.

It was Mark Cerny’s presentation the place it helped us to be clear that the GPU is an RDNA 2, at the very least they advised us about Ray Tracing assist. What is the addition of the Ray Acceleration Units, which in RDNA 2 are built-in into the feel items. However the addition of RAUs appears to be a final minute change in the ultimate {hardware}. At the top of the day they solely wanted to vary the unit of textures on the unique design.

Notable absences in the PS5 GPU


The largest absence of the GPU is the Variable Rate Shading, which is a solution to save sources when making use of the Pixel Shader. The concept of ​​the VRS is to find the strains of instruction which might be precisely the identical each in opcode and the information of the identical, to unify them in a single calculation as a substitute of repeating them repeatedly.

To apply this, the RDNA 2 for PC and Xbox have needed to renew the Render Backend items, that are what we name ROPS in a GPU. Where AMD historically separates them into Z-ROPS and Color ROPS. Well, on PS5 they’re the identical as RDNA and not these of RDNA 2. The identical may be mentioned of the rasterized unit, which can be RDNA. The penalties? The lack of assist for Variable Rate Shading by {hardware}, though it’s attainable to do it by software program.

What is the velocity of the PS5 GPU?

Sony, in contrast to Microsoft, has not opted for a design with extra Compute Units, however they’ve elevated the GPU clock velocity to 2.23 GHz, however the counterpart is that this clock velocity doesn’t attain 100% of the time. The purpose for that is that Sony, in contrast to Microsoft, has determined to undertake AMD’s SmartShift know-how, which suggests having variable clock speeds in each CPU and GPU.

The concept of ​​the SmartShift is that CPU and GPU share the identical vitality “surroundings”, the place it’s attainable that when the CPU doesn’t have a really excessive workload it’s attainable to extend the clock velocity of the GPU and vice versa. Sony has not given the CPU and GPU efficiency profiles, however we do know the maximums for each CPU and GPU.

CPU GPU speed PlayStation 5

It ought to be borne in thoughts that in the SoCs a lot decrease clock speeds are reached in their parts than with these individually, the proximity of the parts makes it little really useful that the utmost clock speeds be reached. With the Smartshift it’s attainable to position the GPU at 2.23 GHz at sure occasions.

The incontrovertible fact that SONY has chosen this feature makes us assume that the SoC of their console was already completed with a decrease energy and they didn’t have time for it to return to the design desk. Had they taken a path with extra Compute Units, this might have delayed the SoC from six months to a yr, affecting the launch of the console, which might give Microsoft a yr forward in the market.

RAM on PlayStation 5

PS5 GDDR6 Board

PlayStation 5 has 16 GB of GDDR6 RAM reminiscence, divided into Eight chips of two GB every related by means of a 256-bit bus to the SoC the place every is GDDR6 14 Gbps, so we face a configuration at 448 GB / s of bandwidth. Sony has not reported reminiscence bandwidth information individually like Microsoft, which can be a distinct method to reminiscence entry or the identical method.

  • Approach # 1: The identical because the Xbox Series X, however we have no idea which components of the RAM are unique to the GPU and that are shared between the CPU and GPU.
  • Approach # 2: Both CPU and GPU share the identical reminiscence area in RAM.

Horizontal Annotated PS5 SoC

Looking on the SoC of the console it’s not very clear to us which of the 2 choices Sony has made for its new console. The benefit of the Microsoft methodology is that there is no such thing as a competition when accessing reminiscence by two purchasers on the identical channel, the opposite methodology does create competition in entry, since when a RAM reminiscence in a single channel has two purchasers, the sum of bandwidths of each purchasers is lower than the overall bandwidth.

The PS5 customized SSD Controller

PS5 Southbridge Annotated

SONY has wager very strongly on the problem of storage for the SSD, though it’s not a novel characteristic in this era, in contrast to Microsoft the place the controller of its SSD has been made by a 3rd get together, in PS5 it’s a controller made to measure that really serves two features:

  • As an SSD controller.
  • Like Southbridge of the system.

In the second case, it’s associated to the DDR4 reminiscence chip, which is subsequent to the SSD controller, its usefulness? PS5, like its predecessor, has a Southbridge that in stand-by mode of the console runs one other working system that enables it to handle downloads when we have now the console in sleep mode. Obviously, that working system wants a RAM to work and therefore the DDR4.

As Southbridge additionally integrates a sequence of enter and output interfaces such because the SATA controller for the UHD BluRay reader.


As for the inner SSD of the console, we have now 6 NVMe reminiscence chips on the board situated on the entrance and again of it. Each of the NVMe chips assigned to 2 of the 12 channels of the flash controller and with a capability of 128 GB of storage every. SONY talks about 825 GB of storage, however it’s actually 768 GB from the second they’ve counted from 1000 to 1000 as a substitute of 1024 to 1024. So we face a storage that’s 3/Four of that of the Xbox Series X, however at a a lot increased velocity.

Contrary to each Xbox Series, right here we have now the 4 PCI Express lanes assigned to the SSD controller, which communicates to the system SoC beneath an actual velocity 5.5 GB / s bus. It ought to be taken under consideration that new era consoles have real-time compression and decompression mechanisms that enable compressed information to be transmitted on the identical 5.5 GB bus at a charge of 9 GB / s.

Storage growth

PS5 Board SSD

SONY, in contrast to Microsoft, has determined to go for commonplace M.2 playing cards for PCs of assorted sizes, though in the primary months of the console’s life, the console and the listing of M.2 items with which the console is can’t be up to date. suitable is unknown on the time of this writing.

The twin PCI Express x4 interface on the SSD controller is what attracts probably the most consideration, because the exterior SSD doesn’t talk with the SoC instantly however with the SSD controller, because of this the flash reminiscence controller that there’s in the M.2 drive whether it is sooner than the PS5 it won’t exceed it in velocity. On the opposite hand, it additionally makes it attainable to launch cheaper M.2 discs for PlayStation 5 with out the flash controller or SSD.

When it involves increasing the storage of the console, we’re confronted with a less expensive possibility than in the Xbox Series since it’s attainable to make use of M.2 items for PC, however the counterpart comes from the truth that performing the growth is way more advanced than in the Microsoft consoles.